Migrating from older Ciao Games integrations
If you have already integrated in your game ByteBrew/LevelPlay/Singular based on instructions from Ciao Games, here is a quick migrating guide.
For details on each API, see the API Reference as well Common Flows.
Level Reporting
Then:
You sent separate events to Singular
sng_level_achievedmn_level_xxxxorlevel_xxxxwith intervals example: after level 10 send every 5 levels.
Now:
These events are being handled together by just calling: CiaoSDK.SendLevelCompleted
This method will fire both mentioned events with time delay and will handle any interval being set.
IAP Reporting
Then:
- You sent to Singular:
mn_iaporiap
Now:
You can call: CiaoSDK.SendIAPPurchased
This method will also handle both IAPv4 and IAPv5 along with properly sending receipt to Singular in case of iOS.
Custom events
Then:
You sent to Singular
mn_eventName_xxormn_iapPackNameetc.
Now
You can call: CiaoSDK.SendEvent("iapPackName")
Check Custom Events.
Updated 20 days ago
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